ROAR 2010 edition
We just launched an update to one of the children’s BBC’s most successful online games ever: ROAR.
We just launched an update to one of the children’s BBC’s most successful online games ever: ROAR.
This project involved the design build of a website for upcoming indie band ‘electrelane’. The site presented a flash front-end with dynamic database driven content. This project was unusual as I was responsible for all aspects of its creation, from graphic design, flash programming to database design and implementation. Client: Too Pure Launch: November 2001 […]
This small project was to develop a viral marketing game to promote American rock band Alien Ant Farm’s unusual take on Michael Jackson’s ‘Smooth Criminal’ single. The game was made using Flash5 and featured an online scoreboard where players could register their hi-scores. Client: Universal Music Launch: March 2001 URL: No longer live
atheraces was a joint venture television channel originally formed between Channel 4, B sky B, Arena Leisure and a number of UK racecourses. We developed the channels interactive TV live betting portal. This was a major project for tentendigital and was the first ever deployment of a real time betting application on the Sky platform; […]
NUS online was the first project I worked on at tentendigital. I was responsible for the designing the hefty administration site that all members of the NUS would have access to, the intention of this site was to enable thousands of users could update NUS online with fresh content. This was achieved by creating a […]
This project was a spin-off from tenten’s project to design Channel4‘s Interactive Service Manager – an application that allowed to C4 editors to manage red button interactive content on Telewest digital services (C4 and E4) and was developed in time to be used on the 4th series of Big Brother.The ISM builder application was made […]
Client: tentendigital Launch: 2003 URL: No longer live tentenedit was a content management system developed for producers of flash based e-learning content. It enabled speedy management, creation and localisation of e-learning modules whilst ensuring compliancy with e-learning standards such as SCORM. I was involved in designing the interface and workflow mechanisms of the application.
The design of the first Dreamarena (exclusive web-portal for Dreamcast owners) presented many new challenges; it had to work on a brand new platform; the Dreamcast, the UI had to work on a TV and with a new browser; Dreamkey (which was still in development). It also had to be localised into five languages and […]
This was the main promotional site for the Dreamcast and contained all the consumer facing information about the product, games etc. With the main priority being development of Dreamarena we contracted the design and build of this site to agency State Design, with me in the role of project manager. Client: SEGA Europe Launch: 1999 […]
This was the corporate site for Sega Europe, the intention was to keep the promotional aspects of Dreamcast separate from the business end of the company. I produced this site with in-house design and programmers.Like other areas of the Dreamcast project this site needed to be localised into five languages. Client: SEGA Europe Launch: 1999 […]